Detailed Program

Thursday, December 3, 2015

     08:30 - 09:00   Registration  
     09:00 - 09:30   Opening Remarks
     09:30 - 10:30   Keynote  1: GeForce NOW, a Cloud Gaming Service by NVIDIA

 
Franck Diard (Chief Software Architect at NVIDIA)
 
 
Keynote Chair: Igor Pandzic (University of Zagreb, Croatia)

     10:30 - 11:00   Coffee Break
     11:00 - 12:30   Session 1 - Cloud Support for Online Games
 
 
Session Chair: Justus Beyer (Technische Universitat Berlin, Germany)
  • Virtual Machines vs. Containers in Cloud Gaming Systems
    Teemu Kamarainen (Aalto University, Finland);
    Yuanqi Shan (Aalto University, Finland);
    Matti Siekkinen (Aalto University, Finland);
    Antti Yla-Jaaski (Aalto University, Finland
    )
  • DynFilter: Limiting Bandwidth of Online Games using Adaptive Pub/Sub Message Filtering
    Julien Gascon-Samson (McGill University, Canada);
    Jorg Kienzle (McGill University, Canada);
    Bettina Kemme (McGill University, Canada
    )
  • Dissecting Games Engines: the Case of Unity3D
    Farouk Messaoud (Institute of Research and Technology & University Rennes 1, France);
    Gwendal Simon (Institut Mines Telecom - Telecom Bretagne, France);
    Adlen Ksentini (University of Rennes 1 / IRISA Lab, France
    )

     12:30 - 14:00   Lunch Break
     14:00 - 15:00
  Jan Van Looy
(Assistant Professor at  iMinds-MICT, Ghent University, Belgium)

 
 
Keynote Chair: Lea Skorin-Kapov (University of Zagreb, Croatia)

      15:00 - 15:30
  Coffee Break
     15:30 - 17:00   Session 2 - Software Defined Networking & Short Papers / Demos Introductions

  Session Chair: Ognjen Dobrijevic (University of Zagreb, Croatia)
  • SDN-based Game-Aware Network Management for Cloud Gaming
    Maryam Amiri (University of Ottawa, Canada);
    Hussein Al Osman (University of Ottawa, Canada);
    Shervin Shirmohammadi (University of Ottawa, Canada);
    Maha Abdallah (Pierre and Marie Curie University, France
    )
  • Short Papers / Demos Introduction Talks
     17:00 - 18:00   Session 3 - Short Papers Posters / Demos & Coffee Break

  Session Chair: Mirko Suznjevic (University of Zagreb, Croatia)
  • RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games
    Tim Humernbrum (University of Munster, Germany);
    Stefan Delker (Spinor, Germany);
    Frank Glinka (University of Munster, Germany);
    Folker M Schamel (Spinor, Germany);
    Sergey Gorlatch (University of Munster, Germany
    )
  • Evaluation of Lag-Related Configurations in First-Person Shooter Games
    Wai Kiu Lee (The Hong Kong Polytechnic University, Hong Kong);
    Rocky Chang (The Hong Kong Polytechnic University, Hong Kong);

  • Games based on active NFC Objects: Model and Security Requirements
    Florent Fortat (Institut Mines-Telecom, Telecom SudParis & Hanakai Studio, France);
    Maryline Laurent (Institut Mines-Telecom, Telecom SudParis, France);
    Michel Simatic (Telecom SudParis, France);

  • Geolocative Raycasting for Real-Time Buildings Detection in Pervasive Games
    Vlasios Kasapakis (University of the Aegean, Greece);
    Damianos Gavalas (University of the Aegean, Greece);

  • Hard-core User and Bot User Classification using Game Character's Growth Types
    Jin Lee (Korea University, Korea);
    Sung Wook Kang (Korea University, Korea);
    Huy Kang Kim (Korea University, Korea);

  • User Customization of the GamingAnywhere Android Mobile Client Interface
    Ivan Slivar (University of Zagreb, Croatia);
    Zvonimir Dragozet (University of Zagreb, Croatia);
    Lea Skorin-Kapov (University of Zagreb, Croatia);
  • Stream-A-Game: An Open-Source Mobile Cloud Gaming Platform
    Justus Beyer (Quality and Usability Lab, Telekom Innovation Laboratories, TU Berlin, Germany);
    Richard Varbelow (Quality and Usability Lab, Technische Universitat Berlin, Germany)
  • Can a Wi-Fi WLAN Support a First Person Shooter?
    Jose Saldana (University of Zaragoza, Spain);
    Juan Luis de la Cruz (University of Zaragoza, Spain);
    Luis Sequeira (University of Zaragoza, Spain);
    Julian Fernandez-Navajas (University of Zaragoza, Spain);
    Jose Ruiz-Mas (University of Zaragoza, Spain)

     20:00 -   NetGames 2015 Banquet Diner


Friday, December 4, 2015

     08:30 - 09:00   Registration
     09:00 - 10:00
  Maxim Baryshnikov
(Solutions Architect at Wargaming.net)

 
 
Keynote Chair: Mirko Suznjevic (University of Zagreb, Croatia)

     10:00 - 10:30   Coffee Break
     10:30 - 12:00   Session 4 - User Behavior Studies

  Session Chair: Jose Saldana (University of Zaragoza, Spain)
  • Toxicity Detection in Multiplayer Online Games
    Marcus Martens (Delft University of Technology, The Netherlands);
    Siqi Shen (National University of Defense Technology,
    P.R. China);
    Alexandru Iosup (Delft University of Technology,
    The Netherlands);
    Fernando A. Kuipers (Delft University of Technology, The Netherlands)
    ;
  • Rise of the Bots: Bot Prevalence and Its Impact on Match Outcomes in League of Legends
    Choong-Soo Lee (St. Lawrence University, USA);
    Ivan Ramler (St. Lawrence University, USA
    );
  • Application Context Based Algorithm For Player Skill Evaluation
    Mirko Suznjevic (University of Zagreb, Croatia);
    Maja Matijasevic (University of Zagreb, Croatia);
    Jelena Konfic (Ericsson Nikola Tesla, Croatia);
     12:00 - 13:30   Lunch Break
     13:30 - 14:30   Session 5 - Game Streaming

  Session Chair: Gwendal Simon (Institut Mines Telecom - Telecom Bretagne, France)
  • Behind the Game: Exploring the Twitch Streaming Platform
    Jie Deng (Queen Mary University of London, United Kingdom);
    Gareth Tyson (Queen Mary University of London, United Kingdom);
    Felix Cuadrado (Queen Mary University of London, United Kingdom);
    Steve Uhlig (Queen Mary University of London, United Kingdom)
  • Segment-of-Interest Driven Live Game Streaming: Saving Bandwidth Without Degrading Experience
    Tao-Ya Fan-Chiang (National Tsing Hua University, Taiwan);
    Hua-Jun Hong (National Tsing Hua University, Taiwan);
    Cheng-Hsin Hsu (National Tsing Hua University, Taiwan
    );

     14:30 - 16:00   Panel Discussion - Trends in the game industry and the role of research

  Session Chair: Mirko Suznjevic (University of Zagreb, Croatia)
  • Franck Diard (NVIDIA)
  • Maxim Baryshnikov (Wargaming.net)
  • Mario Mihokovic (LGM Games)
  • Kresimir Spes (Cateia Games)
  • Davor Ivanus (Ironward)

     16:00 - 16:30   Closing Remarks



Contacts: Maha Abdallah and Mirko Suznjevic (Workshop Co-Chairs)


Organized by:

  UNIZG FER UPMC LIP6

Copyright © 2015 Maha Abdallah & Mirko Suznjevic
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