Call for Papers

The 14th International Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
  • Scalability, cloud support, client-server, and P2P system architectures
  • Efficient message distribution and network protocol design
  • Latency issues and lag compensation techniques
  • Network traffic modeling, measurement, and impact on network infrastructure
  • System benchmarking, performance evaluation, and provisioning
  • Operating system enhancements, service platforms, and middleware
  • Massively Multiplayer Online Gaming (MMOG)
  • Multiplayer usability and user behavior studies
  • Personal communications and conferencing in games
  • Mobile games, resource-constrained systems, and context-based adaptation
  • Quality of service, quality of experience, and content adaptation
  • Dynamic and user-generated content authoring and management
  • Security, authentication, accounting and digital rights management
  • Cheat detection and prevention
  • Social networking in multiplayer games
  • Data analytics and visualization support for game research

NetGames 2015 welcomes long papers to be presented in the single-track program, short papers reporting work-in-progress to be presented with a poster during the poster and demo session, and demos showing original research prototypes.

Reviews will be single-blind; authors must include their names and affiliations on the first page. Papers should not be under review at another venue nor previously published elsewhere. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted.

All papers must be submitted according to the IEEE conference proceedings format :

    Long Papers   6 pages
    Short Papers
  3 pages
    Demos   3 pages

Long papers will be presented in the single track session, short papers will be presented as posters, while demos require actual demonstration of a working proof-of-concept or prototype.

Accepted and presented papers will be published in the conference proceedings and submitted to IEEE Xplore as well as other Abstracting and Indexing (A&I) databases.

Important Note: Each demo submission must be accompanied by a cover letter explaining what will be actually shown during the demonstration.


Paper Submission

Papers will be submitted using EDAS conference management system.

Important Dates

Long/Short Paper Submission:
September 6, 2015     September 25, 2015 23:59 CET (FIRM DEADLINE) 
Demo Paper Submission:   September 18, 2015   October 18, 2015 23:59 CET (FIRM DEADLINE)
Notification of Decisions: October 12, 2015        October 31, 2015 
Registration/Final Paper Due: October 26, 2015        November 23, 2015
Workshop Dates: December 3-4, 2015 


Contacts: Maha Abdallah and Mirko Suznjevic (Workshop Co-Chairs)


Organized by:

  UNIZG FER UPMC LIP6

Copyright © 2015 Maha Abdallah & Mirko Suznjevic
NetGames 2015 Logo designed by Frederic Delvalle