Accepted papers

Long Papers

Virtual Machines vs. Containers in Cloud Gaming Systems
Teemu Kamarainen (Aalto University, Finland);
Yuanqi Shan (Aalto University, Finland);
Matti Siekkinen (Aalto University, Finland);
Antti Yla-Jaaski (Aalto University, Finland)

DynFilter: Limiting Bandwidth of Online Games using Adaptive Pub/Sub Message Filtering
Julien Gascon-Samson (McGill University, Canada);
Jorg Kienzle (McGill University, Canada);
Bettina Kemme (McGill University, Canada)

SDN-based Game-Aware Network Management for Cloud Gaming
Maryam Amiri (University of Ottawa, Canada);
Hussein Al Osman (University of Ottawa, Canada);
Shervin Shirmohammadi (University of Ottawa, Canada);
Maha Abdallah (Pierre and Marie Curie University, France)

Dissecting Games Engines: the Case of Unity3D
Farouk Messaoud (Institute of Research and Technology & University Rennes 1, France);
Gwendal Simon (Institut Mines Telecom - Telecom Bretagne, France);
Adlen Ksentini (University of Rennes 1 / IRISA Lab, France)

Toxicity Detection in Multiplayer Online Games
Marcus Maertens (Delft University of Technology, The Netherlands);
Siqi Shen (National University of Defense Technology, P.R. China);
Alexandru Iosup (Delft University of Technology, The Netherlands);
Fernando A. Kuipers (Delft University of Technology, The Netherlands)

Rise of the Bots: Bot Prevalence and Its Impact on Match Outcomes in League of Legends
Choong-Soo Lee (St. Lawrence University, USA);
Ivan Ramler (St. Lawrence University, USA)

Application Context Based Algorithm For Player Skill Evaluation
Mirko Suznjevic (University of Zagreb, Croatia);
Maja Matijasevic (University of Zagreb, Croatia);
Jelena Konfic (Ericsson Nikola Tesla, Croatia)

Behind the Game: Exploring the Twitch Streaming Platform
Jie Deng (Queen Mary University of London, United Kingdom);
Gareth Tyson (Queen Mary, University of London, United Kingdom);
Felix Cuadrado (Queen Mary, University of London, United Kingdom);
Steve Uhlig (Queen Mary, University of London, United Kingdom)

Segment-of-Interest Driven Live Game Streaming: Saving Bandwidth Without Degrading Experience
Tao-Ya Fan-Chiang (National Tsing Hua University, Taiwan);
Hua-Jun Hong (National Tsing Hua University, Taiwan);
Cheng-Hsin Hsu (National Tsing Hua University, Taiwan)

Short Papers

RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games
Tim Humernbrum (University of Munster, Germany);
Stefan Delker (Spinor, Germany);
Frank Glinka (University of Munster, Germany);
Folker M Schamel (Spinor, Germany);
Sergey Gorlatch (University of Munster, Germany)

Evaluation of Lag-Related Configurations in First-Person Shooter Games
Wai Kiu Lee (The Hong Kong Polytechnic University, Hong Kong);
Rocky Chang (The Hong Kong Polytechnic University, Hong Kong);

Games based on active NFC Objects: Model and Security Requirements
Florent Fortat (Institut Mines-Telecom, Telecom SudParis & Hanakai Studio, France);
Maryline Laurent (Institut Mines-Telecom, Telecom SudParis, France);
Michel Simatic (Telecom SudParis, France)

Geolocative Raycasting for Real-Time Buildings Detection in Pervasive Games
Vlasios Kasapakis (University of the Aegean, Greece);
Damianos Gavalas (University of the Aegean, Greece)

Hard-core User and Bot User Classification using Game Character's Growth Types
Jin Lee (Korea University, Korea);
Sung Wook Kang (Korea University, Korea);
Huy Kang Kim (Korea University, Korea)

Demo Papers

Can a Wi-Fi WLAN Support a First Person Shooter?
Jose Saldana (University of Zaragoza, Spain);
Juan Luis de la Cruz (University of Zaragoza, Spain);
Luis Sequeira (University of Zaragoza, Spain);
Julian Fernandez-Navajas (University of Zaragoza, Spain);
Jose Ruiz-Mas (University of Zaragoza, Spain)

Stream-A-Game: An Open-Source Mobile Cloud Gaming Platform
Justus Beyer (Quality and Usability Lab, Telekom Innovation Laboratories, Technische Universitat Berlin, Germany);
Richard Varbelow (Quality and Usability Lab, Technische Universitat Berlin, Germany)

User Customization of the GamingAnywhere Android Mobile Client Interface
Ivan Slivar (University of Zagreb, Croatia);
Zvonimir Dragozet (University of Zagreb, Croatia);
Lea Skorin-Kapov (University of Zagreb, Croatia);

Contacts: Maha Abdallah and Mirko Suznjevic (Workshop Co-Chairs)

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Copyright © 2015 Maha Abdallah & Mirko Suznjevic
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