NetGames 2015
The 14th International Workshop on Network and Systems Support for Games

Zagreb, Croatia, December 3-4, 2015

In co-operation with ACM SIGCOMM and ACM SIGMM
Technically co-sponsored by IEEE Communications Society
Technically co-sponsored by IEEE Croatia Communications and Computer Chapters


What's New
Horizon 2020 call for project proposals relevant for cloud gaming topics

NetGames 2016 will be held in Delft, Netherlands

The photo gallery from the workshop is online

The presentations of the 1st, 2nd, and 3rd keynote are online

The instructions for the presenters are online

The tourist information about Zabgreb is online. Experience Zagreb in the time of advent.

The registration procedure is available online

The information regarding the accommodation and detailed program are online

The details regarding the venue and travel information are online

The details regarding the panel discussion are online

The submission deadline for Long/Short papers has been extended to September 25, 2015, 23:59 CET (FIRM DEADLINE)

The submission deadline for Long/Short papers has been extended to September 6, 2015, 23:59 CET

The details regarding the 3rd keynote by Maxim Baryshnikov, Solutions Architect at, are online

Paper submission under EDAS system is open

The details regarding the 2nd keynote by Jan Van Looy, Assistant Professor at Ghent University, Belgium, are online

The details regarding the 1st keynote by Frank Diard, Chief Software Architect at NVIDIA, USA, are online

The 14th International Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
  • Scalability, cloud support, client-server, and P2P system architectures
  • Efficient message distribution and network protocol design
  • Latency issues and lag compensation techniques
  • Network traffic modeling, measurement, and impact on network infrastructure
  • System benchmarking, performance evaluation, and provisioning
  • Operating system enhancements, service platforms, and middleware
  • Massively Multiplayer Online Gaming (MMOG)
  • Multiplayer usability and user behavior studies
  • Personal communications and conferencing in games
  • Mobile games, resource-constrained systems, and context-based adaptation
  • Quality of service, quality of experience, and content adaptation
  • Dynamic and user-generated content authoring and management
  • Security, authentication, accounting and digital rights management
  • Cheat detection and prevention
  • Social networking in multiplayer games
  • Data analytics and visualization support for game research

Important Dates
Long/Short Paper Submission:
September 6, 2015     September 25, 2015 23:59 CET (FIRM DEADLINE) 
Demo Paper Submission:   September 18, 2015   October 18, 2015 23:59 CET (FIRM DEADLINE)
Notification of Decisions: October 12, 2015        October 31, 2015
Registration/Final Paper Due: October 26, 2015        November 23, 2015

Maha Abdallah and Mirko Suznjevic (Workshop Co-Chairs)

  Organized by:

Copyright © 2015 Maha Abdallah & Mirko Suznjevic
NetGames 2015 Logo designed by Frederic Delvalle