NetGames
2015
The 14th International Workshop
on Network and Systems Support for Games
Zagreb,
Croatia, December 3-4, 2015
In
co-operation with ACM SIGCOMM and ACM SIGMM
Technically co-sponsored by IEEE Communications Society
Technically co-sponsored by IEEE Croatia Communications and Computer Chapters
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What's
New
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17.12.2015
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Horizon 2020 call for project proposals relevant for cloud gaming topics
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14.12.2015
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NetGames 2016 will be held in Delft, Netherlands
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14.12.2015
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The photo gallery from the workshop is online
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14.12.2015
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The presentations of the 1st, 2nd, and 3rd keynote are online
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23.11.2015
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The instructions for the presenters are online
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23.11.2015
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The tourist information about Zabgreb is online. Experience Zagreb in the time of advent.
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12.11.2015
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The registration procedure is available online
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6.11.2015
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The information regarding the accommodation and detailed program are online
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5.11.2015
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The details regarding the venue and travel information are online
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16.10.2015
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The details regarding the panel discussion are online
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07.09.2015
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The submission deadline for Long/Short papers has been extended to September 25, 2015, 23:59 CET (FIRM DEADLINE)
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20.08.2015
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The submission deadline for Long/Short papers has been extended to September 6, 2015, 23:59 CET
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20.08.2015
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The details regarding the 3rd keynote by Maxim Baryshnikov, Solutions Architect at Wargaming.net, are online
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10.06.2015
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Paper
submission under EDAS
system is
open
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04.04.2015
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The details regarding the 2nd keynote by Jan Van Looy, Assistant Professor at Ghent University, Belgium, are online
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04.04.2015
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The details regarding the 1st keynote by Frank Diard, Chief Software Architect at NVIDIA, USA, are online
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The 14th International Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
- Scalability, cloud support,
client-server, and P2P system
architectures
- Efficient message distribution
and network protocol design
- Latency issues and lag
compensation techniques
- Network traffic modeling,
measurement, and impact on
network infrastructure
- System benchmarking,
performance evaluation, and
provisioning
- Operating system enhancements,
service platforms, and
middleware
- Massively Multiplayer Online
Gaming (MMOG)
- Multiplayer usability and user
behavior studies
- Personal communications and
conferencing in games
- Mobile games,
resource-constrained systems,
and context-based adaptation
- Quality of service, quality of
experience, and content
adaptation
- Dynamic and user-generated
content authoring and management
- Security, authentication,
accounting and digital rights
management
- Cheat detection and prevention
- Social networking in
multiplayer games
- Data analytics and visualization support for game research
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Important Dates |
Long/Short Paper
Submission:
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September 6, 2015 September 25, 2015 23:59 CET (FIRM DEADLINE)
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Demo Paper Submission:
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September 18, 2015 October 18, 2015 23:59 CET (FIRM DEADLINE) |
Notification of Decisions: |
October
12, 2015 October
31, 2015
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Registration/Final Paper
Due:
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October 26, 2015 November 23, 2015 |
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Contacts: Maha Abdallah and Mirko Suznjevic (Workshop Co-Chairs)
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